In Batam. Stop. Typing this late. Stop. This animation job. Stop. Is simply. Stop. The best. Gotta share this. Stop. Awesome site. Stop. With Everyone. Stop. Great For New animators. Stop. Old animators. Stop. Aspiring animators. Stop. And people who care about animators n their work. Stop. Enjoy.
Great place. Stop. Great food. Stop. Great people. Stop. Enuff with this. Stop.
Minute report>> Blackout. CPU. 20 mins. chance. beach stroll. beautiful sea. Floating casino. Tsunami. Work. Lucky. Breakfast. Harmless looking. SUper spicy. Chewy Boiled Tapioca. Late. Start. New Assignment. Lunch. Left one character. 3.30pm. Still on it. 5pm. Finally done. Showed Dennis. More acting needed. 6pm. Dinner n break. Needed badly. 9pm. Made changes. Dennis approves. Eye needs correcting. Ran for bus. 9.30pm. Chatting. Cockroach spotted. 9.45pm. Caught Cockroach. Continued chatting. 11.30pm. Borrowed spray. From Lanny. Cockroach in bin. 1am. Blogging. Carpenters. 40mins later. 1.44pm. END OF LOG.
-----------------------------------------------------------------------------------------------
I On The. Top of the WOrld Looking. Down on Creation and the Only Explanation i Can FInd. Is the Love. That I've found. Ever since I've been around. Ohh you put me at the Top. Of the World.
BaAnna: Stop! Wait Mr. Postman! Please please listen to me~
Reporter: Shalalala~
Peanut: *perks up*
BaAnna: Come on deliver my Let-ter. The Sooner the Bet-ter~
Labels
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- Character Design (4)
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Showing posts with label Chitchat small talk.. Show all posts
Showing posts with label Chitchat small talk.. Show all posts
Saturday, November 20, 2010
Sunday, April 25, 2010
Semester 4 + Fieldtrip to SunWoo & EA! + ::Renderfarms:: :D
BaAnna: Hi one and all! Woo! Just realised my last post was on December 2009! Its now April 2010! (ok.. drafted in April, completed in June.) Yes, and "woop-dee-doo!" its already nearing the end of production! *Gawks* O_0 What happened???
Reporter: (silently sips her cup of tea)...
BaAnna: *eyeballs the unnaturally nonchalant reporter nervously* .. yyeah.. I guess I owe everyone an explanation for this extended period of inactivity.
Reporter: its alright. YOUR disappearance has had NO effect whatsoever here. *mumbles: yeah, leaving me here to swat the flies gathering on your moulding posts...*
BaAnna: Omg omg omg.. I have ton of things to say! So much has happened! We went to the Pixar exhibition.. We went to visit 2 studios: Sunwoo & EA just last Thursday... I still owe this blog my specialisation reel and I need to brush up on my demoreel...
But first up! Let me start by explaining the tedious process and extreme amount of concentration and attention needed for production!
PeaNut: Ruff ruff! *bounces in eager beagle*
(Note: PeaNut is my new pet dog in a cube. He's so cute! And he has his own blue food bowl and patch of grass to sit on!)
BaAnna: Oh peaNut! How's my little fluffy wuzzy? My coodle doodles. My sweet pumpkin. My..
Reporter: We're waitinggggg~~~~ *taps the ground with foot impatiently*
BaAnna: erhem.. initially, I was thinking of writing a detailed log for production to record our trials and tribunals, our problems and our little triumphs.. But over time, I decided that its probably not healthy to be nagging online about our petty issues and whatsnots. Therefore! Just gonna point out some important things to note about production:
Dos:
1. Get lots of reference. If you are going for a certain style or look, read more about it. eg. If you wan a Pixar-style, look at the Pixar exhibition. Look at Their preproduction works. Get inspired.
2. Distribute workload. Preproduction's pretty straight forward. Once all the designs are approved, start modeling the characters 1st, fast. Have someone start with the environment.
3. Planning Facial Rigs.
I recommend reading the Stop Staring tutorial from JD. I understand it might seem abit early to do this at this stage but unless you have pros experienced with production, or really hardworking modelers who don't mind to rig, it might be a good time to think about it now. Although the tutorial has a list of blendshapes that can achieve 90% of all expressions, you might want to have your own set of controller names and shapes. My advice, if you're used to Norman's layout, (set driven keys), follow it. Its clean and simple.
4. Modeling:
- Keep that T-pose, motorcycle pose, all's great. Keep your character's feet straight front view but bent slightly.
-Mouth, slightly open/ close, all's fine. But make sure mouth is closed before doing facial blendshapes. It makes things less complicated.
-VERY important for CLOTHED CHARACTERS:
There's so far.. 2 ways (in my limited knowledge) to do it:
#1: It is ok to model clothes onto the body. Clothes can follow the skin weights on the body. Loose bits can be done using Ncloth. This method is straightforward with little mesh complications during skinning but tweaking may be a bitch towards the end.
#2: Model clothes with body as a single piece. Meaning inside the clothes is an empty shell. However! Make sure everything (arms, clothes and legs) are ONE piece and not in pieces.
DO NOT just combine the separate meshes. meshes should be incorporated into each other vertex to vertex is what i think.
5.After modelling, SCALE all of your characters according to your environment (if its not done yet).
Warning: scaling after rigging screws up the skinning data. That means if you have skinned without scaling beforehand, you have to unbind, scale the mesh, rebind and reskin the whole damn thing.
6. Rigging + Skinning
Who to do the rigging? Ideally modelers should do the rigging and skinning also so they understand how well, or badly, their mesh is affecting the rig/skin.
However, it wouldn't hurt for the animators to know how to correct riggs, cus'... when the rigs' messed up somehow and there's no one around, its all up to you.. (plays end of the world music).. or you can bitch to the modelers. XD
7. Animating
If you have more than one animator in your group like us, try to divide work according to your 'stronger' points. If say one of you has a problem with planning, plan the key poses together so that there won't be confusion about the sequence of the animation later on.
8. The Dateline Draws Near.
With the end of production nearing and animation just beginning, we had to decide on how much of the scenes to keep in order to meet up with the dateline.
Note: the point was to just finish production asap, therefore we decided on a 1 minute trailer (haha.. just how long should a trailer be for a 1.5 min clip?) ... In the end, we 'finished' production 3 weeks after scheduled dateline. The other groups completed their entire production about 2 months later (which was recently, mid June).
::VFX corner::
We rendered using beauty pass instead of the traditional passes to save rendering time. You can compare the 2 results (Leon's group: Beauty pass vs Shuu's group: Traditional) here:
Leon's: (to be posted)
Shu's: http://shu-art.blogspot.com/
Our finished product: http://www.facebook.com/home.php?#!/video/video.php?v=400589136550
+++++++++++
Reporter: (snaps) ARGH! GONE FOR 3 MONTHS! WHERE WERE YOU! NO CALL NO NOTE NO NOTHING! *strangles* *slaps slaps* *upper punches*
BaAnna: ack! ack! *coughs* wait you crazy bit*h! I can explAINnnnnn........
(is sent spiraling into the sky and disappears into a star in the horizon; yes.. like team rocket.)
PeaNut: (stones in his little cube)
+++++++++++++
In our next episode! .... Good bye 3dsense..
Afternote:
For all you visual people, here's a cool site on what renderfarms look like at Pixar and Lucas. Cool~
Reporter: (silently sips her cup of tea)...
BaAnna: *eyeballs the unnaturally nonchalant reporter nervously* .. yyeah.. I guess I owe everyone an explanation for this extended period of inactivity.
Reporter: its alright. YOUR disappearance has had NO effect whatsoever here. *mumbles: yeah, leaving me here to swat the flies gathering on your moulding posts...*
BaAnna: Omg omg omg.. I have ton of things to say! So much has happened! We went to the Pixar exhibition.. We went to visit 2 studios: Sunwoo & EA just last Thursday... I still owe this blog my specialisation reel and I need to brush up on my demoreel...
But first up! Let me start by explaining the tedious process and extreme amount of concentration and attention needed for production!
PeaNut: Ruff ruff! *bounces in eager beagle*
(Note: PeaNut is my new pet dog in a cube. He's so cute! And he has his own blue food bowl and patch of grass to sit on!)
BaAnna: Oh peaNut! How's my little fluffy wuzzy? My coodle doodles. My sweet pumpkin. My..
Reporter: We're waitinggggg~~~~ *taps the ground with foot impatiently*
BaAnna: erhem.. initially, I was thinking of writing a detailed log for production to record our trials and tribunals, our problems and our little triumphs.. But over time, I decided that its probably not healthy to be nagging online about our petty issues and whatsnots. Therefore! Just gonna point out some important things to note about production:
Dos:
1. Get lots of reference. If you are going for a certain style or look, read more about it. eg. If you wan a Pixar-style, look at the Pixar exhibition. Look at Their preproduction works. Get inspired.
2. Distribute workload. Preproduction's pretty straight forward. Once all the designs are approved, start modeling the characters 1st, fast. Have someone start with the environment.
3. Planning Facial Rigs.
I recommend reading the Stop Staring tutorial from JD. I understand it might seem abit early to do this at this stage but unless you have pros experienced with production, or really hardworking modelers who don't mind to rig, it might be a good time to think about it now. Although the tutorial has a list of blendshapes that can achieve 90% of all expressions, you might want to have your own set of controller names and shapes. My advice, if you're used to Norman's layout, (set driven keys), follow it. Its clean and simple.
4. Modeling:
- Keep that T-pose, motorcycle pose, all's great. Keep your character's feet straight front view but bent slightly.
-Mouth, slightly open/ close, all's fine. But make sure mouth is closed before doing facial blendshapes. It makes things less complicated.
-VERY important for CLOTHED CHARACTERS:
There's so far.. 2 ways (in my limited knowledge) to do it:
#1: It is ok to model clothes onto the body. Clothes can follow the skin weights on the body. Loose bits can be done using Ncloth. This method is straightforward with little mesh complications during skinning but tweaking may be a bitch towards the end.
#2: Model clothes with body as a single piece. Meaning inside the clothes is an empty shell. However! Make sure everything (arms, clothes and legs) are ONE piece and not in pieces.
DO NOT just combine the separate meshes. meshes should be incorporated into each other vertex to vertex is what i think.
5.After modelling, SCALE all of your characters according to your environment (if its not done yet).
Warning: scaling after rigging screws up the skinning data. That means if you have skinned without scaling beforehand, you have to unbind, scale the mesh, rebind and reskin the whole damn thing.
6. Rigging + Skinning
Who to do the rigging? Ideally modelers should do the rigging and skinning also so they understand how well, or badly, their mesh is affecting the rig/skin.
However, it wouldn't hurt for the animators to know how to correct riggs, cus'... when the rigs' messed up somehow and there's no one around, its all up to you.. (plays end of the world music).. or you can bitch to the modelers. XD
7. Animating
If you have more than one animator in your group like us, try to divide work according to your 'stronger' points. If say one of you has a problem with planning, plan the key poses together so that there won't be confusion about the sequence of the animation later on.
8. The Dateline Draws Near.
With the end of production nearing and animation just beginning, we had to decide on how much of the scenes to keep in order to meet up with the dateline.
Note: the point was to just finish production asap, therefore we decided on a 1 minute trailer (haha.. just how long should a trailer be for a 1.5 min clip?) ... In the end, we 'finished' production 3 weeks after scheduled dateline. The other groups completed their entire production about 2 months later (which was recently, mid June).
::VFX corner::
We rendered using beauty pass instead of the traditional passes to save rendering time. You can compare the 2 results (Leon's group: Beauty pass vs Shuu's group: Traditional) here:
Leon's: (to be posted)
Shu's: http://shu-art.blogspot.com/
Our finished product: http://www.facebook.com/home.php?#!/video/video.php?v=400589136550
+++++++++++
Reporter: (snaps) ARGH! GONE FOR 3 MONTHS! WHERE WERE YOU! NO CALL NO NOTE NO NOTHING! *strangles* *slaps slaps* *upper punches*
BaAnna: ack! ack! *coughs* wait you crazy bit*h! I can explAINnnnnn........
(is sent spiraling into the sky and disappears into a star in the horizon; yes.. like team rocket.)
PeaNut: (stones in his little cube)
+++++++++++++
In our next episode! .... Good bye 3dsense..
Afternote:
For all you visual people, here's a cool site on what renderfarms look like at Pixar and Lucas. Cool~
Wednesday, November 4, 2009
Reflections
Today I've decided to stay home to work on my assignments. And it saw this in my inbox. It was a link
Thursday, October 29, 2009
Semester Tr33~~ Animation Specialisation!
Oh wow... ladies and gentlemen, and its now time for Semesterrrr 3!!! Let's give it up for the next beautiful 3 months ahead shall we? *appluads*
Reporter: So you've made it to semester 3! Congratulations!
BaAnna: Yes! Kiss my feet now! Muahahaha! (deflating sounds in the background)
Reporter: Hah! Don't get too cocky you twerp.. Taste my fist of humility!!!!
BaAnna: GAHH! *stars abound* .... okok... can't a girl have a moment of self accomplishment??
Reporter: BaH! You can go swim in your pride all you want when you're done with THIS semester... *spits*
BaAnna: sobs. So harsh... At least say something about the new layout... isn't it nice? Thanks to Sisca and Shabbyblogs.com!
Reporter: (foot tapping the ground) ISn't SOMEONE supposed to be doing their animation? Hmmmmmmmmmm?????
BaAnna: but but... *shrinks*
Reporter: (steelly dagger glares)
BaAnna: (slips back to Maya) ...damn it! GAH!
Reporter: So you've made it to semester 3! Congratulations!
BaAnna: Yes! Kiss my feet now! Muahahaha! (deflating sounds in the background)
Reporter: Hah! Don't get too cocky you twerp.. Taste my fist of humility!!!!
BaAnna: GAHH! *stars abound* .... okok... can't a girl have a moment of self accomplishment??
Reporter: BaH! You can go swim in your pride all you want when you're done with THIS semester... *spits*
BaAnna: sobs. So harsh... At least say something about the new layout... isn't it nice? Thanks to Sisca and Shabbyblogs.com!
Reporter: (foot tapping the ground) ISn't SOMEONE supposed to be doing their animation? Hmmmmmmmmmm?????
BaAnna: but but... *shrinks*
Reporter: (steelly dagger glares)
BaAnna: (slips back to Maya) ...damn it! GAH!
Tuesday, July 28, 2009
Oh wait! Its Semester 2!
BaAnna: Yeah hey! Figured I've gotta say something about the new sem.
Old-news reporter: Is it about that chicken pox episode you got the week before term break and start of term?
BaAnna: BAH! Of course NOT! And it was Shingles i tell you! Bloody thing had to happen to me just before term break too! Had to come back for the 1 week of school i missed during the break. Plus the homework! Ah the homework! There went my week break! And what happened to Guitar Hero?? *falls into oblivion from despair*
Reporter: Ok ok! So it wasn't.. so what was it you got to say to our lovely readers?
BaAnna: Ah yes.. Its the new term! A new beginning! A fresh start! But first I have to clear my backlog.. Still have the anatomy homework I've yet to finish. Just 2 more pages! Why is it taking such a long time to draw just 20 pages of butt and legs??? I've spent 2 weeks already... *pouts*
Reporter: Cus you procrastinator... *shoots an accusatory look which sends BaAnna flying backwards off her chair*
BaAnna: *pleads unsuccessfully in front of her unrelenting judge* But butbut! Your honour! I had to go back to JB and have several rounds of Plants vs Zombies..... *twiddles fingers*
Reporter-turned-law enforcer: You lazy ass! I hereby sentence you to 365 hours of no games time out and community service!
BaAnna: *stunned* Butbutbut your honour! That's too harsh! Surely you can lighten your sentence! Pretty puhleaseeeee... *flashes shinny puppy dog eyes :3*
Reporter: NOT GOTTA WORK! *slams a 10 ton hammer on the unrepenting idiot* Before we have your sentence come to effect, let's get on with the interview already!!!! *breathes fire*
Cowering BaAnna: yy..Yes Madam! *salutes* And other then the fact that I was excited about the new modelling, rigging and digital painting lessons there is nothing further to report mam!
Reporter: Good. Now march off to your barrack you slave and get back to work! No time to lose!
BaAnna: ><'""!
Old-news reporter: Is it about that chicken pox episode you got the week before term break and start of term?
BaAnna: BAH! Of course NOT! And it was Shingles i tell you! Bloody thing had to happen to me just before term break too! Had to come back for the 1 week of school i missed during the break. Plus the homework! Ah the homework! There went my week break! And what happened to Guitar Hero?? *falls into oblivion from despair*
Reporter: Ok ok! So it wasn't.. so what was it you got to say to our lovely readers?
BaAnna: Ah yes.. Its the new term! A new beginning! A fresh start! But first I have to clear my backlog.. Still have the anatomy homework I've yet to finish. Just 2 more pages! Why is it taking such a long time to draw just 20 pages of butt and legs??? I've spent 2 weeks already... *pouts*
Reporter: Cus you procrastinator... *shoots an accusatory look which sends BaAnna flying backwards off her chair*
BaAnna: *pleads unsuccessfully in front of her unrelenting judge* But butbut! Your honour! I had to go back to JB and have several rounds of Plants vs Zombies..... *twiddles fingers*
Reporter-turned-law enforcer: You lazy ass! I hereby sentence you to 365 hours of no games time out and community service!
BaAnna: *stunned* Butbutbut your honour! That's too harsh! Surely you can lighten your sentence! Pretty puhleaseeeee... *flashes shinny puppy dog eyes :3*
Reporter: NOT GOTTA WORK! *slams a 10 ton hammer on the unrepenting idiot* Before we have your sentence come to effect, let's get on with the interview already!!!! *breathes fire*
Cowering BaAnna: yy..Yes Madam! *salutes* And other then the fact that I was excited about the new modelling, rigging and digital painting lessons there is nothing further to report mam!
Reporter: Good. Now march off to your barrack you slave and get back to work! No time to lose!
BaAnna: ><'""!
Saturday, June 6, 2009
Welcome to BaAnna Peel Works!
Hi ladies and gentlemen and prospective clients.. A little introduction on myself.
Banana daily reporter: Hi Anna. Please tell us more about yourself and where you come from.
Me: Hi everybody! I am a student from Singapore's 3dsense Media School! School has been ongoing for about 2 months now but I'm still pretty excited about it!
Banana daily reporter: Great to hear that! So.. what's this site all about?
Me: This site's where I'm to post my drawings.. I'm thinking, why can we just post it on facebook? Its more convenient since I use facebook more often than blogspot. But since our teacher said we should get a proper site to post our stuff on so that people can see it, here it is. I'm as green as grass so no official portfolio for now. But do check back here for my virgin works.. Yeah.. New to all this art stuff and software and still learning the ropes! But please don't be lenient on the comments. If it sucks, do say it and how i can improve. Hehz. I'm open to change.
Banana daily reporter: Uh huh.. So how's life after joining 3dsense?
Me: So far so good! Been to CG Opendrive last week and it's a great event to be. The size does kinda reflect the current local market and also due to the ongoing H1N1 epidemic, the crowd probably wasn't as big as last year's. Lucasfilm, Double Negative, Codemasters and Rune entertainment are hiring! GO check out their websites. Learnt a great bunch from the conference speakers about their jobs, how they got there and some tips and tricks in the trade. The atmosphere's really fantastic since there's all these visitors from all over the world and after 4 days there, you feel like you can talk to just about anybody. They are all pretty friendly. :D Met Ronald the web designer from the philippines. He's quite into photography too [see the big camera around his neck].
.. oh yeah.. so where were we?
Banana daily reporter: uh.. well, (looks at his watch).. Sorry Anna, let's continue this next time shall we? Thanks for the interview!
Me: Err.. The pleasure is all mine, til next time folks!
Banana daily reporter: Hi Anna. Please tell us more about yourself and where you come from.
Me: Hi everybody! I am a student from Singapore's 3dsense Media School! School has been ongoing for about 2 months now but I'm still pretty excited about it!
Banana daily reporter: Great to hear that! So.. what's this site all about?
Me: This site's where I'm to post my drawings.. I'm thinking, why can we just post it on facebook? Its more convenient since I use facebook more often than blogspot. But since our teacher said we should get a proper site to post our stuff on so that people can see it, here it is. I'm as green as grass so no official portfolio for now. But do check back here for my virgin works.. Yeah.. New to all this art stuff and software and still learning the ropes! But please don't be lenient on the comments. If it sucks, do say it and how i can improve. Hehz. I'm open to change.
Banana daily reporter: Uh huh.. So how's life after joining 3dsense?
Me: So far so good! Been to CG Opendrive last week and it's a great event to be. The size does kinda reflect the current local market and also due to the ongoing H1N1 epidemic, the crowd probably wasn't as big as last year's. Lucasfilm, Double Negative, Codemasters and Rune entertainment are hiring! GO check out their websites. Learnt a great bunch from the conference speakers about their jobs, how they got there and some tips and tricks in the trade. The atmosphere's really fantastic since there's all these visitors from all over the world and after 4 days there, you feel like you can talk to just about anybody. They are all pretty friendly. :D Met Ronald the web designer from the philippines. He's quite into photography too [see the big camera around his neck].
.. oh yeah.. so where were we?
Banana daily reporter: uh.. well, (looks at his watch).. Sorry Anna, let's continue this next time shall we? Thanks for the interview!
Me: Err.. The pleasure is all mine, til next time folks!
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